“By the time I got to London, Michael Seymour decided he liked the window idea and came up with this hexagon-shaped bridge that was radially symmetrical. Then Ridley wanted overhead consoles, and wanted to make the set tighter, more claustrophobic, like a fighter bomber, and I just started suggesting shapes and forms that would conform to that.”~ Ron Cobb.
“I spent a couple of months rigging the Nostromo with neon strips and spotlights that would mimic the Mothership from Close Encounters. These were sequenced using motorised rotary switches, Ridley came over from Shepperton after shooting and took a look at my work then made the decision to scrap the idea – such is life!”~ Dennis Lowe.
“The interior of the Nostromo was so believable,” HR Giger told Famous Monsters, “I hate these new-looking spacecraft. You feel like they’re just built for the movie you’re seeing. They don’t look real.”
16 Comments Filed under Alien Tagged as Chris Foss, Dark Star, Nostromo, Ron Cobb, used universe
“My first version of the bridge was very spacious indeed; sort of split-level, California style with these huge windows. I had this idea for a spectacular shot where you’d see the approaching planet rolling by on console screens, and then suddenly the windows would open and light would flood in and there would be the actual planet outside doing the same roll as the one on the screen. But it was decided that we couldn’t afford it, and we’d have to go to a Star Trek bridge with no windows and a viewing screen.”~ Ron Cobb.
Tagged as Chris Foss, Dark Star, Nostromo, Ron Cobb, used universe
The Nostromo towing its refinery through the inky blackness of space.
“The first person I hired on Alien, the first person to draw money, was Cobb,” O’Bannon said. “He started turning out renderings, large full-colour paintings, while Shusett and I were still struggling with the script – the corrosive blood of the Alien was Cobb’s idea. It was an intensely creative period – the economic desperation, the all-night sessions, the rushing over to Cobb’s apartment to see the latest painting-in-progress and give him the latest pages.”
“And he was doing some incredible stuff,” continued O’Bannon. “Wow! I was really happy during this period, seeing the movie appear under Cobb’s fingers. Of course, we usually had to go over and sit on his back to get him to do any work -otherwise he would just party on with his friends- but how beautiful were the results.”
Though Dune would never come to fruition under Jodorowsky, the experience in France influenced O’Bannon’s approach to designing Alien. Jodorowsky had gathered together Chris Foss, Jean ‘Moebius’ Giraud, and HR Giger to design his film, and the eclectic team would be later reunited by O’Bannon to design his grungy sci-fi horror movie. “Dan said [to Twentieth Century Fox], ‘Hey, we’ve got to get this guy Chris Foss over here.’ So off I went to Los Angeles …
A sketch of the temporarily named Leviathan, by Chris Foss.
Another Foss sketch. The nose and wings of the ship resemble those of the final design.
Foss was largely critical of Brandywine’s apparently disinterested approach to setting up the embryonic film. “Walter Hill was very busy smashing cars up for one of his ‘streets’ films,” he told Den of Geek. “He couldn’t be arsed – much too busy! He walked in after months of work and just said, ‘Yep, roomful of spaceships’ and just walked out again.”
After many months of scribbling and painting spaceships, the production was no closer to settling what the vessel would actually look like. Due to script rewrites, it also changed names, from Snark to Leviathan before the name Nostromo was settled on. “I called the ship Nostromo from [Joseph] Conrad,” Walter Hill told Film International in 2004, “[For] no particular metaphoric idea, I just thought it sounded good.”
Ridley himself had input on the design: “I was looking for something like 2001, not the fantasy of Star Wars. I wanted a slow moving, massive piece of steel which was moving along in dead, deep silence … The concept was to have the hull covered with space barnacles or something. I was unable to communicate that idea, and I finally had to go down there and fiddle with the experts. We gradually arrived at a solution.”
Foss paints a more hectic process. “Finally what happened was that the bloke who had to make the [Nostromo] model completely lost his rag, scooped up a load of paper -they had a room full of smashed-up bits of helicopter and all-sorts- and he just bodged something together. So the actual spaceship in the film hadn’t anything to do with all the days, weeks, months of work that we’d all done. It’s as simple as that.”
Cobb explained: “Brian Johnson, the special effects supervisor under pressure to build the large Nostromo model, went into the deserted art department and, out of frustration, grabbed all the Chris Foss designs off the wall and took them to Bray studios. There he would choose the design himself in order to have enough time to build the damn thing.”
Cobb’s sketches, drawings and paintings for the interiors were also okay’ed by Scott and the production. At first Cobb’s designs were slightly more fantastical, with giant screens and computer readouts and windows covered by protective shells that would open up to reveal alien planets ahead of the ship. Though these ideas were scuppered due to time, money, and logistics, many of Cobb’s early designs and ideas were revisited in Prometheus.
“By the time I got to London, Michael Seymour decided he liked the window idea and came up with this hexagon-shaped bridge that was radially symmetrical. Then Ridley wanted overhead consoles, and wanted to make the set tighter, more claustrophobic, like a fighter bomber, and I just started suggesting shapes and forms that would conform to that.”~ Ron Cobb.
“I spent a couple of months rigging the Nostromo with neon strips and spotlights that would mimic the Mothership from Close Encounters. These were sequenced using motorised rotary switches, Ridley came over from Shepperton after shooting and took a look at my work then made the decision to scrap the idea – such is life!”~ Dennis Lowe.
Early shot of the yellow Nostromo approaching the alien planet.
“Roger is a brilliant set dresser,” Scott told Fantastic Films. “Though his department was not designing the corridors and sets, their ‘cladding’ of the walls made everything look absolutely real. He would go out with his buyers and prop men and visit aircraft dumps or army surplus stores and drag masses of things in for me to see.”
“The interior of the Nostromo was so believable,” HR Giger told Famous Monsters, “I hate these new-looking spacecraft. You feel like they’re just built for the movie you’re seeing. They don’t look real.”
“As I was working with the art director,” said Ridley, “I decided to make it faintly glittery. I wanted to have sort of anodized gold everywhere. Not steel, gold. Did you know that space landing craft are covered with gold foil? Amazing! So I thought, Why make this out of steel? Let’s make it all warm and oppressive, massive, and gold.’”
“Ridley has this lavish, sensual visual style,” summarised Dan O’Bannon to Fantastic Films in 1979, “and I think that Ridley is one of the ‘good guys.’ I really think that he was the final pivot point responsible for the picture coming out good. And so a lot of the visual design and a lot of the mood elements inherent in the camerawork, while they’re not what I planned, are great. They’re just different.”
Coupled with Cobb was English artist, Chris Foss, who O’Bannon had come to know during their tenure together on Alejandro Jodorowsky’s Dune. “Alejandro wanted Doug Trumble to do the special effects [for Dune],” Foss told MTV in 2011, “and of course, Trumble was a big important American, and certainly wouldn’t succumb to Alejandro’s manipulation. So he picked up this gauche American film student, Dan O’Bannon. He was quite hilarious, he said to me once, ‘Hey, these streets are so goddamn small.’ This is Paris, which had some of the widest streets in Europe. Of course, it was only when I got to Los Angeles that I saw what he meant.”
The early stages of designing Alien were done in an almost ramshackle, low-fi manner. “We were put through shed after shed after shed,” said Foss of the times, “and they were going through director after director after director.” Ron Cobb told Den of Geek: “I soon found myself hidden away at Fox Studios in an old rehearsal hall above an even older sound stage with Chris Foss and O’Bannon, trying to visualize Alien. For up to five months Chris and I (with Dan supervising) turned out a large amount of artwork, while the producers, Gordon Carroll, Walter Hill and David Giler, looked for a director.”
When Ridley Scott took over the directorial duties, Cobb and Foss were shipped to England to continue their work. Around this point in time, HR Giger was drawing up the film’s alien, and Moebius was commissioned by Scott to design the film’s space suits, which would be brought into reality by John Mollo. The Snark went through a variety of designs, from a ship embedded in the rock of an asteroid, to an upended pyramidal design, to a hammerhead shape and other varieties of ship with white or yellow or more kaleidoscopic paint-jobs.
“My first version of the bridge was very spacious indeed; sort of split-level, California style with these huge windows. I had this idea for a spectacular shot where you’d see the approaching planet rolling by on console screens, and then suddenly the windows would open and light would flood in and there would be the actual planet outside doing the same roll as the one on the screen. But it was decided that we couldn’t afford it, and we’d have to go to a Star Trek bridge with no windows and a viewing screen.”~ Ron Cobb.



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